Thursday, 27 June 2013

TOP 10 PC GAMES OF 2001

HERE'S THE LIST OF TOP 10 PC GAMES OF 2001:-

  •  MAX PAYNE :-


Rating - Excellent

Genre - Modern Shooter

Rank - 1

  •  RETURN TO CASTLE WOLFENSTEIN :- 

Rating - Excellent 

Genre - Historic first person shooter

Rank - 2

  • SERIOUS SAM : THE FIRST ENCOUNTER :-

Rating - Excellent 

Genre - Fantasy first person shooter

Rank - 3

  • RED FACTION :-

Rank - Good

Genre - Sci - fi first person shooter

Rank -4

  • ONI :-


Rating - Very Good

Genre - Action

Rank - 5

  • SEVERANCE :BLADE OF DARKNESS :-

Rating - Very Good 

Genre - Fantasy action adventure

Rank -6

  • SOUL REVER 2 :-

Rating - Good

Genre - Horror action adventure

Rank -7

  • HALF LIFE : BLUE SHIFT ;-

Rating - Good 

Genre - Sci Fi First person shooter

Rank -8

  • ALONE IN THE DARK : THE NEW NIGHTMARE :-

Rating - Very good

Genre - Horror Action adventure 

Rank - 9

  • DRACULA THE LAST SANCTUARY:-

Rating - Good

Genre - Adventure

Rank - 10.



Wednesday, 26 June 2013

TOP 10 PC GAMES OF 2000

HERE IS THE LIST OF TOP TEN PC GAMES OF 2000 :-


  • UNREAL TOURNAMENT :-


Rating - Excellent

Genre - Sci - Fi first person shooter

Rank - 1.

  • THE OPERATIVE : NO ONE LIVES FOREVER :-
 

Rating - Excellent

Genre -Modern first person shooter

Rank -2

  • DEUS EX :-


Rating - Excellent 

Genre - Sci -fi action adventure

Rank -3

  • THIEF II - THE METAL AGE :-
 

Rating - Very Good

Genre - Sci - fi action adventure

Rank -4

  • THE LONGEST JOURNEY :-

Rating - Very Good

Genre - Adventure

Rank - 5

  • MDK 2 :-

Rating - Good

Genre - Sci - fi shooter

Rank -6

  •  GIANT : CITIZEN KABUTO :-

Rating - Good

Genre - Sci - fi shooter

Rank -7

  • NFS PORCHE UNLEASHED :-

Rating - Good

Genre - Racing 

Rank -8

  • METAL GEAR SOLID :-

 Rating - Good

Genre - Modern Tactical shooter

Rank -9

  • SOLDIER OF FORTUNE :-


Rating - Good

Genre - Modern first person shooter

Rank -10.
 

TOP 10 PC GAMES OF 1999

HERE IS THE LIST OF TOP TEN PC GAMES OF 1999 :-

  • SYSTEM SHOCK :-


Rating - Very good

Genre - Sci -fi action adventure

Rank -  1
  • TOM CLANCY'S RAINBOW SIX : ROGUE SPEAR :-
 
Rating - Very good

Genre - Modern tactical Shooter

Rank - 2
  • MIDTOWN MADNESS :-
 
Rating - Good

Genre - Mission based driving

Rank - 3
  • QUAKE III ARENA :-
 
Rating - Good

Genre - Sci-fi first person shooter

Rank - 4
  • DRAKAN ORDER OF THE FLAME :-
 
Rating - Very good

Genre - Action

Rank - 5
  • FINAL FANTASY III :-
 
Rating - Good

Genre -Role-Playing

Rank - 6
  •   NFS -HIGH STAKES :-
 
Rating - Good

Genre - Racing 

Rank - 7
  • TOMB RAIDER : LAST REVELATION :-

Rating - Good

Genre - Modern action adventure

Rank -8
  • RESIDENT EVIL 2 :-

Rating - Very Good

Genre -Horror action adventure

Rank - 9
  • PRINCE OF PERSIA 3D  :-

Rating - Good

Genre - Action


Rank -10.

Tuesday, 25 June 2013

TOP 10 PC GAMES IN 1998

In 1998, a lot of PC games released. Please before viewing the list of PC games understand that all the PC games are neither listed on the basis of the no. of copies sold nor any genre. I first played all these games and then ranked these games on the basis of their gameplay. 
Since these pc games run were released in 1998, so these pc games can smoothly run in LOW- END PC Games. So, we can also call this the list of low-end pc games.Hope you'll like it.

HERE IS THE LIST :-

  • HALF-LIFE :-

Rating ( according to me) - Excellent.

Genre - Sci -fi First Person shooter.

Rank - 1st
  • TOM CLANCY RAINBOW SIX :-




Rating(according to me) - very good.

Genre - Modern Tactical Shooter.

Rank - 2nd.
  • THIEF :THE DARK PROJECT :-

Rating (according to me) - very good.

Genre - Fantasy action adventure.

Rank - 3rd
  •  RIVEN : THE SEQUEL TO MIST :-

Rating(according to me) - very good.

Genre - Adventure.

Rank - 4th.
  •  STAR SIEGE TRIBES :-


Rating (according to me)  - very good.

Genre - Sci -fi shooter.

Rank - 5th.
  • NFS III : HOT PURSUIT :-


Rating(according to me) - very good.

Genre - Racing.

Rank - 6th.
  • UNREAL :-

Rating(according to me) - good.

Genre - Fantasy action.

Rank - 7th.
  • DELTA FORCE :-


Rating(according to me) - very good.

Genre - Modern tactical shooter.

Rank -8th.
  • SIN :-


Rating(according to me) - good.

Genre - Modern first person shooter.

Rank - 9th.
  • STAR WARS: ROGUE SQUADRON 3D 


Rating(according to me) - average.

Genre - Sci -fi shooter.

Rank -10th.

Monday, 24 June 2013

TOP 10 SEXIEST COMIC BOOK WOMEN OF ALL TIME

Here is the list of top ten sexy women of  comic books :-

 10) HARLEY QUINN :-

The character is a frequent accomplice/girlfriend of Batman's nemesis the Joker, and is also close to Poison Ivy, from whom she gained her immunity to poisons and toxins. Dr. Harleen Quinzel, M.D. (her real name) as an Arkham Asylum psychiatrist who falls for the Joker and becomes his accomplice and on-off sidekick.She becomes fascinated with the Joker while interning at Arkham, and volunteers to analyze him. She falls hopelessly in love nearly instantly with the Joker during their sessions, and she helps him escape from the asylum more than once. When the Joker is returned to Arkham after a battle with Batman, the sight of her badly injured patient drives Harleen insane, leading her to quit her psychiatrist job and don a jester costume to become Harley Quinn, the Joker's sidekick. She later becomes fast friends with Poison Ivy, who injects her with an antitoxin which gives her super-normal strength, agility, and immunity to toxins.

9) EMMA FROST :-


Emma Frost was born in Boston, Massachusetts, to the wealthy Winston and Hazel Frost; she is the second of three daughters (her older sister's name is Adrienne Frost and her younger sister's name is Cordelia Frost), and also had an older brother, Christian Frost. Winston is cold, ruthless, and domineering, often imposing impossibly high standards on his children, while Hazel abuses prescription drugs to cope with the tensions of her household. Thus, Emma obtains no emotional support from her parents or her sisters Adrienne and Cordelia, but gets along with her gay brother Christian.
At her school, she is ruthlessly teased by the other students and has difficulties with her grades. She is supported by her teacher, Ian Kendall. After some time with headaches, her telepathic powers begin to manifest, allowing her to read the minds of other students and get answers to the tests. Because she is able to glean information, Emma becomes a tutor to other students and Ian recommends her to be a teacher, something Emma's father refuses.
 For me she is one of the sexiest comic book women and she deserves  9th rank.

8) PHOENIX :-



One of the originals in the founding of X-Men, Jean Grey was already hot to begin with, having the strongest telepathic and telekinetic powers next to Professor X. But I must say, when she turned into Phoenix she was super hot ( anyone see the X-Men movies? I lived for Phoenix. She was my favorite person to hate).



7) POISON IVY :-

 The dangerous experiments that transformed Pamela into Poison Ivy placed a deliberate overdose of plant and animal based toxins into her blood stream that make her touch deadly while also allowing her to boost her immunity to all poisons, viruses, bacteria, and fungi. This immunity also includes Joker venom. Some comics have even gone so far as to depict her as more plant than human, breathing CO2 and requiring sunlight to survive.
Despite retaining in her earlier appearances her Caucasian, red-haired appearance, in time the amount of vegetable toxins and chlorophyll in her tissue tinted her skin permanently green. After years of practice, she regained the ability to consciously control her appearance, restoring herself to an almost fully human facade, with only her lips and eyes tinted a bright shade of green.But frankly talking  she looks damn sexy.

6) STORM :-

Ororo Munroe(storm)  is born in New York City as the child of Kenyan tribal princess N’Dare and American photographer David Munroe. When Ororo is six months old, she and her parents move to the Egyptian capital of Cairo. Five years later, during the Suez Crisis, a fighter jet crashes into her parents’ house, killing them. Buried under tons of rubble, Ororo survives but is orphaned and left with intense claustrophobia. Her fear was once so intense that she was known to revert to a fetal position and approach a catatonic state.(In recent years, Storm has more or less conquered her claustrophobia,and can freely move in tight spaces, even over long periods of time.) After the death of her parents, Ororo wanders Cairo's back-alleys for a few weeks, until she is picked up by the benign street lord Achmed el-Gibar and becomes a prolific thief; among her victims is her future mentor Professor X who is there to meet the Shadow King.Following an inner urge, she wanders into the Serengeti as a teenager and meets T’Challa, who would become her future husband. Despite strong mutual feelings, the two part ways. In the Serengeti, Ororo first displays her mutant ability to control the weather. Sometime after this, she met the witch-priestess, Ainet, who took her in and became her surrogate mother. Once, when their village was going through a terrible drought, Storm commanded rain for days just to help them. By doing this, she threw off the natural order of nature, and draughts were formed over numerous villages, and hundreds of animals were killed. Sensing the damage she had done, Ainet told Storm of her kind but ill-thought-out gesture, and of the damage she caused. Ainet took this opportunity to explain to Ororo how her powers worked with nature, and how she could fix the problem by properly distributing rain.

5) INVISIBLE WOMAN :-
 
Susan Storm, and her younger brother, Jonathan grew up in the town of Glenville, Long Island, children of a physician named Franklin Storm and a woman named Mary. The parents left their kids alone one night to travel to a dinner honoring Dr. Storm. On the way, a tire blew out but only Mary was injured. Franklin escaped injury and insisted on operating on his wife. He was unable to save her and she died. After his wife's death, Dr. Franklin Storm became a gambler and a drunk, losing his medical practice, which led him to the accidental killing of a loan shark. Franklin did not defend himself in court, because he still felt guilty over Mary's death. With their father in prison, Susan had to become a mother figure for her younger brother.
While living with her aunt, Susan, at the young age of 17, met her future husband, Reed Richards, a house guest who was attending college. When she graduated from high school as the award-winning captain of her Girls' Varsity Swim Team, she moved to California to attend college, where she pursued an acting career and encountered Richards again. They began to become romantically involved with each other.
Reed Richards, working in the field of Aerospace engineering, was designing a spacecraft for interstellar travel. Everything was going well until the government stopped the funding of his project. Richards, wanting to see his project through, decided to make an unscheduled test flight. Originally, it was only going to be Reed and his best friend, Ben Grimm, involved, but Susan was instrumental in persuading Reed in letting her brother and herself join them on the dangerous space mission. In space, the quartet was exposed to massive amounts of cosmic radiation. As a result, they had to abort the mission and return to Earth. After the crash landing, they realized that they gained superhuman powers; hers was the ability to become invisible at will. Realizing the potential use of their abilities, the four of them became the Fantastic Four, for the benefit of mankind. Susan adopted the code name "Invisible Girl".

4) BATWOMAN:-



 Batwoman is a new vigilante operating in Gotham City who is willing to use lethal force to achieve her goals. She targets the illegal operations of the Penguin and crime bosses Rupert Thorne and Carlton Duquesne. Viewed as a threat, Batman investigates the Batwoman in an attempt to uncover her identity and bring her, as well as her targets, to justice.In his investigation, Batman suspects three different women to be Batwoman: Gotham Police Detective Sonia Alcana , Dr. Roxanne "Rocky" Ballantine, and Kathleen "Kathy" Duquesne . Bruce Wayne also develops a romantic attraction with Duquesne while investigating Batwoman's identity. It's eventually revealed that all three women have been posing as Batwoman with grudges against the crime bosses. Detective Alcana wants vengeance against Rupert Thorne, who left her parents in financial ruin after sending his men to her family's bodega and burning it down nine years prior of the film. Dr. Ballantine uses the shared identity to investigate the Penguin, who framed her fiancé years ago and left him in prison, in order to find evidence that will clear her fiancé's name. Finally, Duquesne wants her father's criminal career to end because it led to her mother being killed. Alcana met Dr. Ballantine when they were in college, and Duquesne in art classes. Alcana acts as a leader of the trio, while Dr. Ballantine uses her skills as an engineer to access to WayneTech to design weapons and tools for themselves, and Duquesne finances their activities and acts as a spy during her father's activities with the Penguin and Thorne. Their shared costume identity was originally inspired by how Batman saved Alcana from the burning of her parents' shop. At the story's conclusion, Alcana allows the rest of the GCPD to assume that she was the only Batwoman in order to protect her partners, resigning from the force to protect the department's reputation and leaving the city, while Ballantine is reunited with her fiancé and Kathleen visits her father in jail and continues to see Wayne.

3) CATWOMAN :-



 She works as a prostitute in order to survive and wants to break away from her abusive pimp (and former boyfriend). She witnesses his crimes and, because of an event that occurs to her sister, fears for her sister's life and begins to study self-defense and martial arts. Her teacher inspires Selina to become more than what she has been and she realizes that prostitution is no life for her, or for Holly.
Holly Robinson is a young runaway who idolizes Selina, but is much too young to be on the streets as far as Selina is concerned. Selina shares her home with Holly after she takes her in. As the story progresses Selina is led to a bit of burglary, she dons a catsuit costume that her now former pimp gave to her the day that she told him she was out of the business. After costuming herself so as not to be revealed, she gets a taste for burglary and begins to do it in more of a Robin Hood way than an actual thief. This is, however, how she runs into Batman. After a small confrontation, she begins to be inspired to stay in her costume and become the "Catwoman" after seeing Batman in action with others. Selina gets the idea that, if there is a "bat", why can there not be a "cat"?

2) SUPERGIRL :-

 
Kara Zor-El is the last survivor of Argo City, which had survived the explosion of the planet Krypton and drifted through space. When the inhabitants of the colony are slain by Green Kryptonite, which was released by meteorites striking the lead barrier, Kara is sent to Earth by her father Zor-El to be raised by her cousin Kal-El (Superman). Fearing that she might not be recognized by Superman, Kara's parents provide a costume based on the Man of Steel's own.
On Earth, Kara acquires powers identical to Superman's and adopts the secret identity of Linda Lee, a resident of Midvale Orphanage. She conceals her blonde hair beneath a brunette wig and functions as Supergirl only in secret, at Superman's request, until she can gain, in his opinion, sufficient control of her powers. After she is adopted by Fred and Edna Danvers, Superman decides his cousin is ready to begin operating openly as Supergirl.
She attends Midvale High School as Linda Lee Danvers. In later years, after graduating from Stanhope College, she changes careers several times, holding jobs in student counseling, news reporting, and acting in a TV soap opera titled Secret Hearts. She also attends college in Chicago. Kara has many boyfriends, including Richard (Dick) Malverne, Jerro the Merboy from Atlantis, and Brainiac 5, a member of the Legion of Super-Heroes. She does, however, shun serious commitments, putting her super-career first.
Supergirl's secret identity is a closely held secret known only to Superman, her foster parents, and the Legion of Super-Heroes, of which she is as a member for a time. Like all Kryptonians, Supergirl is vulnerable to Kryptonite. Streaky, her orange cat, acquires temporary superpowers as a result of its exposure to "X-Kryptonite", a form of Kryptonite Supergirl accidentally created in an unsuccessful attempt to neutralize the effects of Green Kryptonite. Comet the Superhorse, a former centaur, is Supergirl's equine companion.
Supergirl's biological parents survive the radiation poisoning that killed everyone else in Argo City by entering the Survival Zone (a parallel continuum akin to the Phantom Zone). They are eventually rescued by Supergirl and decide to live in the bottle city of Kandor.

1) WONDERWOMAN :-


Wonder Woman's costume has varied over time, although almost all of her costume incarnations have retained some form of breastplate, tiara, bracelets and her signature star symbols.
At the time of her debut, Wonder Woman sported a red top with a golden eagle emblem, a white belt, blue star-spangled culottes and red and golden go-go boots. This costume was entirely based on the American flag, as Wonder Woman at that time was purely an American icon.  Wonder Woman's costume received a slight change – the skirt was converted entirely into skin-tight shorts and she wore sandals.

TOP 10 SPIDERMAN VILLAINS OF ALL TIME

WHY SHOULD YOU READ THIS BLOG ? :-

1) All the villains are arranged  according to their : 
  • INTELLIGENCE
  • STRENGTH
  • SPEED
  • DURABILITY
  • ENERGY PROJECTION
  • PROJECT SKILLS

2) Rather than these factors, all the villains are also arranged according to their popularity.

3) I am  sure most of the people completely agree from my list rankings.

INTRODUCTION :-

 

According to me SPIDER MAN probably has more supervillains than any other superheroes and these super villains are more famous than other comics supervillains. So, hope you all will like this ranking.

SO, HERE IS THE LIST :-

10) MYSTERIO :-


  • POWERS :-
 Quentin Beck does not possess superhuman abilities but he is an expert designer of special effects devices and stage illusions, a master hypnotist and magician, and an amateur chemist and roboticist. He had extensive knowledge of hand-to-hand combat techniques learned as a stuntman, allowing him to engage in combat with Spider-Man despite his foe's superior physical abilities. Mysterio's suit has personal weaponry which include many devices that aid him in his many agendas. His most striking feature, his helmet, is made of a one way plexiglass material, meaning he can see out but no one can see in. The helmet also includes an air supply to protect him from his own gasses, a Sonar to navigate within his own mist cloak and a holographic projector to aid in 3D illusions that can be used to fool the weak willed. His boots contain magnetic coil springs which allow him impressive leaps as well as the ability to cling to surfaces. His most distinctive and persistant trademark however is his smokescreen cloak. Mysterio's costume contains nozzles in the boots and wrists that can release a constant stream of smoke, that shields his movements as well as enhancing his mystique. He can mix various other chemicals into this smokescreen for various effects. Such chemicals include; a gas that dulls and inhibits Spider-Man's spider-sense, a gas that causes paralysis for 30 minutes in those that breathe it in, a chemical abrasive that eats away Spider-Man's webbing, hypnogens that make those around him more susceptible to his will and halloucinogens to cause vivid halloucinations in those who experience it. A combination of the hypnogens and halloucinogens along with his holographic projectors are how Mysterio achieves most of his illusions. The costume sometimes also includes offensive weaponry, such as lasers or knockout gas nozzles in eye emblems on his shoulders, or electric coils within his cape to electrocute those who touch it. He also employs many different weapons, such as handheld hypnotic aids or robotic drones, to further his aims in battle.


  • INTELLIGENCE :- 7 out of 7
  • STRENGTH :- 1 out of 7
  • SPEED :-  3 out of 7
  • DURABILITY :- 2 out of 7
  • ENERGY PROJECTION :- 1 out of 7
  • PROJECT SKILLS  :- 2 out of 7.
9) VULTURE :-
 
  • POWERS :-
 
Utilizing his harness, the Vulture is able to fly as if by natural winged flight. He wears a costume of synthetic stretch fabric housing a tailored electromagnetic harness with bird-like wings attached beneath the arms. This consists of an electromagnetic anti-graviton generator worn on his body as a harness enabling him to fly silently with precise maneuverability. The harness also increases his resistance to injury to the point that he can survive blows from Spider-Man's enhanced strength despite his age. Another by-product of his exposure to the harness is that despite his age and lack of exercise, his physical strength represents the upper limit of human development. When he removes the harness some of his enhanced abilities slowly fade, although the rate at which this transpires remains unclear (some writers have suggested that his strength is permanent). The Vulture is elderly and depends on his electromagnetic harness to augment his strength, vitality, and athletic prowess as well as absorbing life force to maintain his vitality. It has recently been revealed that, due to his prolonged use of the harness, the Vulture can levitate or float his body even without the harness, although he requires his wings to maneuver while airborne. The Vulture has a new version of his flight harness that has supposedly been augmented by the Green Goblin. Though Vulture claimed that it increased his strength by five-hundred percent it appeared to be a bluff to frighten the Black Cat, who proceeded to beat him half to death. The Vulture is intellectually brilliant in the fields of electronics and mechanical engineering, with a great talent for invention. He has earned a Master of Science degree in electrical engineering.
The Jimmy Natale version of Vulture not only can fly, but he can also spit acid from his mouth.

  • INTELLIGENCE :-  7 out of 7
  • STRENGTH :- 3 out of 7
  • SPEED :- 5 out of 7
  • DURABILITY :- 2 out of 7
  • ENERGY PROJECTION :- 4 out of 7
  • PROJECT SKILLS:- 4 out of 7.
8) RHINO :-

  •  POWER  :-
The Rhino possesses extreme superhuman strength enabling him to lift more than 75 tons and up to 100 tons with his suit on. The Rhino possesses superhuman speed that enables him to run and/or exercise at top-notch speeds; hence he can, while charging or ramming, appear at his destination rather quickly although he cannot move nearly as fast as speedsters. The Rhino's enhanced musculature is much more efficient than that of a normal human and generates considerably less fatigue toxins during physical activity. At his peak, he can exert himself physically for up to 24 hours before the build up of fatigue toxins in his blood starts to impair him. Rhino possesses a thick polymer mat suit similar to a rhinoceros hide, covering his entire body except for his face. The suit is highly impervious to damage and temperature extremes, and is also equipped with a horn. Mutagenic chemical and radiation treatments, including gamma ray bombardment, provides the character with superhuman strength, heightened levels of speed and stamina, and a high degree of durability. The second Rhino wears a high-tech armor and wields a battle-axe with its blades in the shape of a rhinoceros' horns. Even without his suit, the Rhino's body is highly resistant to physical injury. He can withstand high caliber bullets, exposure to temperature extremes, falls from great heights and even light anti-tank weaponry without sustaining injury. The Rhino's costume grants him a high degree of resistance to physical injury. It is highly impervious to damage, able to resist explosions equivalent to 1 ton of TNT, the impact of small anti-tank weaponry, and temperature extremes between -50˚ and 1,000˚ F without cracking or melting. It is acid resistant and removable. The suit boosts his strength, features a bulletproof polymer mat rhino-like hide and two horns capable of penetrating 2-inch plate steel.

  • INTELLIGENCE :- 1 out of 7
  • STRENGTH :- 6 out of 7
  • SPEED :- 6 out of 7
  • DURABILITY :- 7 out of 7
  • ENERGY PROJECTION :- 4 out of 7
  • PROJECT SKILLS :- 5 out of 7.
7) ELECTRO :-

 
  • POWER:-

An unusually configured magnetic field was created when Dillon was struck by lightning while holding live, high-tension wires and a wound reel of one-inch cable, granting him superhuman powers. Electro can generate massive quantities of electricity, theoretically up to approximately one million volts. He can employ this electrostatic energy as lightning arcs from his fingertips, and his maximum charge is more than enough to kill a normal human.
When his body is charged to high levels, he becomes superhumanly strong and fast. He can also glide over power lines by using the electricity contained therein for propulsion, and he has on occasion been shown to actually ride on lightning bolts. During a stint in prison, Doctor Octopus gave him the ideas of ionizing metals and sparking the petroleum in the fuel tank of a vehicle as a way to generate explosions. He can charge himself up to make himself more powerful. He can also absorb the energy of electrical equipment such as a power plant to increase his powers further.
In New Avengers, he was shown to fly and manipulate large amounts of electricity and machinery, when he freed all the prisoners at Rykers (although, due to the city-wide blackout preceding the event, he probably absorbed a great deal of energy beforehand).
 
  • INTELLIGENCE :- 5 out of 7
  • STRENGTH :- 5 out of 7
  • SPEED :- 7 out of 7
  • DURABILITY :- 4 out of 7
  • ENERGY PROJECTION :- 5 out of 7
  • PROJECT SKILLS :- 2 out of 7.
6) SCORPION :-
 
  • POWER:-

the Scorpion, was given superhuman powers through chemical and radiological treatments which produced mutagenic effects. He has superhuman strength, speed, agility, reflexes, stamina, and durability, and also has the ability to scale walls (he also punches holes in walls as a way to climb). He also has an exceptionally strong grip, reminiscent of a real scorpion's pincers. He wears a full-body battlesuit composed of two layers of light steel mesh separated by a thin layer of insulated rubber. In addition to his superhuman physique, he was traditionally armed with a cybernetically-controlled, seven-foot mechanical tail, with a tool steel articulated framework which can whip at 90 miles per hour. The tail has in the past been equipped with projectile weapons, usually an electrical generator, although it has also been equipped with a spike at its tip which can squirt an acidic spray, and a low-density plasma energy projector. The Scorpion can use his tail as an extra leg, or he can coil it behind him to spring himself a distance of at least 30 feet. The Scorpion is substantially stronger and more durable than Spider-Man, though is a much less skilled hand-to-hand combatant.
 
  • INTELLIGENCE :- 6 out of 7
  • STRENGTH :- 6 out of 7
  • SPEED :- 6 out of 7
  • DURABILITY :- 7 out of 7
  • ENERGY PROJECTION :- 3 out of 7
  • PROJECT SKILLS :- 5 out of 7.
5) CARNAGE :-
 
  • POWER :-

As Eddie Brock explained,the Carnage symbiote was born with abilities even more singular than those of its progenitor—due to the fact that it gestated in an environment alien to it—Earth. The alien symbiote endows Cletus Kasady with enhanced physical strength greater than that of Spider-Man and Venom combined and shape-shifting abilities, allows him to project a web-like substance from any part of his body including the formation of weapons, and enables him to plant thoughts into a person's head using a symbiote tendril. Much like Spider-Man, Kasady has the ability to cling to virtually any surface, and has a version of Spider-Man's spider-sense, as the symbiote can relay information to him from any angle and grants Kasady the ability to "see" in any direction, warning him of incoming threats. He can rapidly crawl, walk, or run across even slick surfaces. The Carnage symbiote has similar abilities of that of Spider-Man's as a direct result of the Venom symbiote's first host, Peter Parker, who transferred some of Spider-Man's power into the symbiote.
He is able to rapidly regenerate damaged body tissues much faster and more extensively than an ordinary human. It isn't known, however, if he can fully regenerate severed limbs or missing internal organs; he was fitted with artificial legs after being torn apart by the Sentry, but this occurred while he was separated from the symbiote. Kasady is also immune to the effects of all Earthly diseases and infections as long as he remains bonded with the symbiote. Like Venom, the symbiote is vulnerable to sound (to a much smaller degree than Venom) and heat (to a much larger degree than Venom), and is undetectable to Spider-Man's spider-sense. Unlike Venom, Carnage can launch parts of his symbiote at enemies in the form of solid weapons such as darts, spears, knives, axes, etc., although they disintegrate into dust within ten seconds of leaving Carnage's body. Carnage also has the strange ability to warp his appendages into different arms, legs, and even wings. This is shown on several occasions when Carnage mutates his fingers and arms into what look like large swords.
Kasady has full control over the size, shape, color (usually red and black), texture, and hardness of his symbiote (and any part thereof). Like Venom, he can make his symbiote look like normal clothing (which he has done on rare occasion), or act as "camouflage". With the symbiote bonded to his bloodstream, he can "regenerate" his costume from scratch simply by bleeding. His symbiote has the peculiar ability to block its parent's (Venom's) ability to sense and track it.The symbiote is also able to rapidly adapt to new environments; when Kasady was taken into space by the Sentry, the Carnage symbiote was able to save his life by growing small sacks around his mouth that converted carbon dioxide into oxygen, allowing Kasady to stay alive long enough for him to be recovered.
In some interpretations, the Carnage symbiote is vampiric, feeding on and thus endangering his victims by mere touch.The symbiote has also shown the ability to call back parts of itself back to the main symbiote, adding it to the parts that already make up the symbiote. It can also send commands that cannot be resisted to parts of itself that are in technology, used to break the bones of the Iron Rangers when they challenged Carnage while wearing symbiote-enhanced technological exo-suits. Using these last two abilities, Carnage absorbed the five Iron Rangers, and consequently grew to an enormous size and assumed the color blue.
Finally, Carnage's powers have always been abnormally enhanced from the maniacal will and insane worldview that Cletus Kasady has had from the age of 8 years old onward.Kasady sees "chaos" and random, undirected violence as reality, and considers "order" and virtue to be illusions.He takes an almost artistic pride in his mayhem, likes to leave a trail for others to follow (usually leaving the phrase "Carnage Rules" written in his own blood), and is recklessly willing to take on the most dangerous and powerful of opponents and victims. (On rare occasions, however, he has deliberately spared individuals in order to serve as witnesses for others—for instance, Joe Robertson's wife Martha during Savage Rebirth.) Kasady is essentially taking revenge on the whole world for the torment—both real and imagined—of his childhood.
 
  • INTELLIGENCE :- 6 out of 7
  • STRENGTH :- 6 out of 7
  • SPEED :- 6 out of 7
  • DURABILITY :- 7 out of 7
  • ENERGY PROJECTION :- 6 out of 7
  • PROJECT SKILLS :- 7 out of 7
4) DR. OCTOPUS :-
 
  • POWER:-

Octavius is a genius in the field of atomic physics, and he holds a Ph. D. in nuclear science. A brilliant engineer and inventor, he is also a superb strategist and a charismatic leader. His genius in radiation is so exceptional that he was once called upon by Mister Fantastic of the Fantastic Four to offer his expertise when the Invisible Woman suffered from complications during her second pregnancy as a result of the cosmic radiation that had given the team their powers.
Due to exposure to atomic radiation, Doctor Octopus has acquired the mental ability of psychokinetic control over the four electrically powered, telescoping, prehensile, titanium-steel artificial tentacle "arms" (a degree of psychokinetic control over them that he can also exercise over vast distances even when they are not connected to him) that are attached to a stainless-steel harness encompassing his lower torso. Each of these four arms is capable of lifting several tons, provided that at least one arm is used to support his body. The reaction time and agility of his mechanical appendages are enhanced far beyond the range attainable for normal human musculature. The arms allow Octavius to move rapidly over any terrain and to scale vertical surfaces and ceilings. He has developed his concentration and control to the point that he can engage a single opponent, like Spider-Man, or multiple opponents with the arms while performing a completely separate, more delicate task, such as stirring coffee or constructing a machine. Due to his weight and age, his opponents are often lured into a false sense of security, only to find he is a formidable combatant, as he has managed to force to fight on the defensive, opponents as dangerous as Spider-Man, Daredevil, and Captain America.
Doctor Octopus has also employed an armored body suit enabling him to breathe underwater and designed to withstand extreme water pressure.
Doctor Octopus has begun wearing a full-body armor suit due to a crippling illness caused by the amount of punishment he has sustained over the years, made even worse by the fact that his ability to take damage is still at a human norm, even if he can deliver a superhuman level of punishment; he relies completely on his arms to prevent opponents with superhuman strength getting in close enough to damage his relatively unfit physical form even before his illness. To compensate, he has covered his entire body with his new suit, his normal arms are bound to his chest, and four additional tentacles have been added to his harness. He has also developed psychokinetic-telepathic control over an army of "Octobots" (small octopus-like drones).
  • INTELLIGENCE :- 7 out of 7
  • STRENGTH :- 5 out of 7
  • SPEED :- 4 out of 7
  • DURABILITY :- 7 out of 7
  • ENERGY PROJECTION :- 4 out of 7
  • PROJECT SKILLS :- 7 out of 7.
3) SANDMAN :-
 
  • POWER :-

Sandman has the ability to transform his body. He can will his body hardened, compacted, dispersed or shaped, or a combination of those qualities, an Earth manipulation of sand and rock particles. More often than not in combat, this ability enables him to absorb most blows with little to no ill effect other than reforming himself, a relatively fast action. His striped shirt and cargo pants are colored sand to make him appear as if he wears clothes. Even when soaked, he was able to stretch his sand molecules, growing to double his size.
Sandman can mold his arms and hands into shapes such as a mace or a sledgehammer to battle Spider-Man and his other enemies. His mass, strength and shape shifting ability correspond to the number of sand and rock particles that comprise him. The more he incorporates (nearby) sand grains and rock granules into his body, the more those qualities are enhanced. Even though he controls every particle in his body, his mind exists in the astral plane. He can turn himself into a sandstorm, which enables him to fly great distances and to suffocate his enemies.

  • INTELLIGENCE :- 5 out of 7
  • STRENGTH :-  5 out of 7
  • SPEED :- 4 out of 7
  • DURABILITY :- 7 out of 7
  • ENERGY PROJECTION :- 4 out of 7
  • PROJECT SKILLS :- 7 out of 7.
2) VENOM :-
 
  • POWER :-

Though it requires a living host in order to survive, the Venom Symbiote has been shown to be adept at fending for itself independent of a host. The Symbiote is capable of shapeshifting abilities, including the ability to form spikes or expand its size, as well as mimic the appearance of other humanoids after it has obtained a host. The organism can additionally use its shape-shifting abilities to conceal itself by altering its coloration or by becoming completely invisible. It also contains a small "dimensional aperture," allowing its hosts to carry items without adding mass to the costume. The Symbiote also exhibits telepathic abilities, primarily when it needs to communicate with its host.
Because of its contact with Spider-Man, the Symbiote grants all of its subsequent hosts that hero's powers and cannot be detected by his spider-sense. As Spider-Man's fighting style is partly dependent on his spider-sense, his effectiveness was somewhat hampered when he battled Eddie Brock. Retaining its memory from the time it was bonded with Spider-man, Venom is also capable of producing webbing similar to Spider-man's own variety created from itself.
Venom exhibits some immunities to the supernatural powers of others such as the Penance Stare of Ghost Rider or Spider-Man's extrasensory spider-sense. Some incarnations of the Venom Symbiote have shown it able to replicate itself. This ability is shown in Spider-Man: Reign, when Venom recreates his own Symbiote to combat his loneliness. This ability is also used by Venom in Spider-Man: Web of Shadows when he discovers the ability to copy his Symbiote and uses it to take over Manhattan.
The Venom Symbiote is vulnerable to fire and sonic waves, causing it great pain and exhaustion if it sustains enough exposure. It can sense and track all of its offspring symbiotes except Carnage—which learned how to block this ability shortly after bonding with Cletus Kasady and confronting Venom/Eddie Brock for the first time.

  • INTELLIGENCE :- 7 out of 7
  • STRENGTH :- 5 out of 7
  • SPEED :- 6 out of 7
  • DURABILITY :- 6 out of 7
  • ENERGY PROJECTION :- 5 out of 7
  • PROJECT SKILLS :- 7 out of 7.
1) GREEN GOBLIN :-
 
  • POWER:-

The Green Goblin is armed with a variety of bizarre devices. He travels on his bat-shaped "Goblin Glider", an incredibly fast and maneuverable rocket glider equipped with various armaments. Other weapons the Goblin uses include incendiary Pumpkin Bombs, smoke- and gas-emitting grenades resembling ghosts and jack-'o'-lanterns, razor-edged boomerang-like throwing weapons, resembling bats, and gloves woven with micro-circuited filaments which channel pulsed discharges of electricity at nearly 10,000 volts. He wears a green costume underneath bulletproof chainmail with an overlapping purple tunic. His mask has a built-in gas filter to keep him safe from his own gasses.

Goblin Glider

The Goblin Glider's controls and microprocessor are located behind the head of the glider. The pilot is attached to the glider via electromagnetic clasps on the wings of the glider. It has great maneuverability and is steered mostly by leaning, but manual controls are available behind the head of the glider. The Green Goblin later added radio-linked voice controls to his mask. Its top speed is 90 miles per hour (140 km/h), and it can support about 400 lb (180 kg), though it could lift far more for brief periods. Flying at top speed with a full load and a full fuel tank would deplete its fuel supply in about an hour.
The glider possesses a wide array of armaments, including heat-seeking and smart missiles, machine guns, extending blades, a flamethrower and a pumpkin bomb dispenser/launcher.

Pumpkin Bomb

A grenade used by the Green Goblin, the Pumpkin Bomb resembles a miniature Jack-o'-lantern and, when thrown ignites almost soundlessly and produces enough heat to melt through a 3-inch (76 mm) thick sheet of steel. The Goblin carries these and a variety of other weapons in a shoulder bag he calls his "Bag Of Tricks". The Green Goblin has a range of other "Pumpkin Bombs" at his disposal, including smoke-and gas-emitting bombs. Some release hallucinogenic gases, while others emit a specially created mixture that neutralizes Spider-Man's spider-sense for a limited period of time. All of these are covered in a light plastic mantle that flutters like a ghost when thrown.

  • INTELLIGENCE :- 6 out of 7
  • STRENGTH :- 4 out of 7
  • SPEED :- 7 out of 7
  • DURABILITY :- 3 out of 7
  • ENERGY PROJECTION :- 5 out of 7
  • PROJECT SKILLS:- 7 out of 7.